public void OnUpdate() { if (_innputHandler.CurrentInputSource.MovementVector.x != 0) { _stateHandler.ExitState(); } }
public void OnUpdate() { if (_procesor.CurrenntCommand != null) { _stateHandler.ExitState(); } }
public void OnUpdate() { if (!StoreCanvas.Instance.gameObject.activeSelf) { _stateHandler.ExitState(); } }
public void OnUpdate() { _progressIndicator.Current = (_hackTime -= Time.deltaTime); if (_progressIndicator.Current <= 0) { _stateHandler.ExitState(); } }