}//end EVC public override void Input(int input) { base.Input(input); StateHandler.AddDelay(); if (input == Globals.KEY_ACCEPT) { StateHandler.AddDelay(); if (count == 0) { StateHandler.Exit(true); } StateHandler.State = Parent; } else if (input == Globals.KEY_CANCEL) { StateHandler.AddDelay(); StateHandler.State = Parent; } }//end input