}//end EVC

        public override void Input(int input)
        {
            base.Input(input);
            StateHandler.AddDelay();

            if (input == Globals.KEY_ACCEPT)
            {
                StateHandler.AddDelay();
                if (count == 0)
                {
                    StateHandler.Exit(true);
                }
                StateHandler.State = Parent;
            }
            else if (input == Globals.KEY_CANCEL)
            {
                StateHandler.AddDelay();
                StateHandler.State = Parent;
            }
        }//end input