void OnTriggerEnter(Collider c) { if (c.tag == "Player") { StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>(); startAndEndEffects.nextLevel = SceneManager.GetActiveScene().name; startAndEndEffects.EndLevel(); } }
void OnTriggerEnter(Collider other) { if ((other.tag == "Player") && teleporterActive && !teleporterAlreadyActivated) { if (startAndEndEffectsController != null) { teleporterAlreadyActivated = true; startAndEndEffectsController.EndLevel(); } } }
void Finished() { StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>(); startAndEndEffects.EndLevel(); }
void StartGame() { startAndEndEffects.EndLevel(); }