예제 #1
0
 void OnTriggerEnter(Collider c)
 {
     if (c.tag == "Player")
     {
         StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>();
         startAndEndEffects.nextLevel = SceneManager.GetActiveScene().name;
         startAndEndEffects.EndLevel();
     }
 }
예제 #2
0
    void Finished()
    {
        StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>();

        startAndEndEffects.EndLevel();
    }