void OnTriggerEnter(Collider c) { if (c.tag == "Player") { StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>(); startAndEndEffects.nextLevel = SceneManager.GetActiveScene().name; startAndEndEffects.EndLevel(); } }
void Finished() { StartAndEndEffects startAndEndEffects = FindObjectOfType <StartAndEndEffects>(); startAndEndEffects.EndLevel(); }