public UnitSkin() { _shadow = new SpriteVector2(@"Unit\shadow") { Depth = 0.01f }; }
private void CreateItemSprite(int code) { _itemCode = code; _ItemSprite = new SpriteVector2(@"Unit\Resource\" + code.ToString()) { Scale = 1, }; }
public ItemScreen(Data data, PlayUI parant) : base(data, parant) { _itemMenu = new SpriteVector2(@"UI\Item") { Position = new Vector2(parant.Status.MentalBar.Bounds.X, parant.Status.MentalBar.Bounds.Bottom + 15), Origin = Vector2.Zero, Scale = 2.5f, }; _itemMenu.Recalculate(); _Uirect = new ItemInventory(this, parant.UISkin, parant.UISkin.GetSkin("test"), parant.Status.MentalBar.Bounds.X, parant.Status.MentalBar.Bounds.Bottom + 15, 500, 500, 0.5f); }