Exemplo n.º 1
0
 public UnitSkin()
 {
     _shadow = new SpriteVector2(@"Unit\shadow")
     {
         Depth = 0.01f
     };
 }
Exemplo n.º 2
0
 private void CreateItemSprite(int code)
 {
     _itemCode   = code;
     _ItemSprite = new SpriteVector2(@"Unit\Resource\" + code.ToString())
     {
         Scale = 1,
     };
 }
Exemplo n.º 3
0
        public ItemScreen(Data data, PlayUI parant) : base(data, parant)
        {
            _itemMenu = new SpriteVector2(@"UI\Item")
            {
                Position = new Vector2(parant.Status.MentalBar.Bounds.X, parant.Status.MentalBar.Bounds.Bottom + 15),
                Origin   = Vector2.Zero,
                Scale    = 2.5f,
            };
            _itemMenu.Recalculate();

            _Uirect = new ItemInventory(this, parant.UISkin, parant.UISkin.GetSkin("test"), parant.Status.MentalBar.Bounds.X, parant.Status.MentalBar.Bounds.Bottom + 15, 500, 500, 0.5f);
        }