public void Draw(SpriteBatch spriteBatch) { _shadow.Draw(spriteBatch); if (_animation.ContainsKey(_animationKey)) { _animation[_animationKey].Draw(spriteBatch); } }
public override void DrawUI(SpriteBatch spriteBatch) { if (!_itemOn) { _itemMenu.Draw(spriteBatch); } if (_Uirect.Select) { _Uirect.Draw(spriteBatch); } }
public void Draw(SpriteBatch spriteBatch) { _ItemSprite.Draw(spriteBatch); }