예제 #1
0
    private void Awake()
    {
        debtMeter = gameObject.FindInChildren("UI_CURRENT_DEBT_AMOUNT").GetComponent <TextMeshProUGUI>();
        gunLevel  = gameObject.FindInChildren("UI_CURRENT_GUN_LEVEL").GetComponent <TextMeshProUGUI>();
        o2Meter   = gameObject.FindInChildren("UI_CURRENT_O2_AMOUNT").GetComponent <TextMeshProUGUI>();

        creeditDialoguePanel = gameObject.FindInChildren("Dialogue_Panel_Creedit").GetComponentInChildren <SpriteLetterSystem>();
    }
예제 #2
0
 private void Awake()
 {
     currentHPText     = gameObject.FindInChildren("HUD_CURRENT_HP_TEXT").GetComponent <TextMeshProUGUI>();
     currentOxygenText = gameObject.FindInChildren("HUD_CURRENT_O2_TEXT").GetComponent <TextMeshProUGUI>();
     healthFill        = gameObject.FindInChildren("HUD_CURRENT_HEALTH_FILL").GetComponent <Image>();
     oxygenFill        = gameObject.FindInChildren("HUD_CURRENT_O2_FILL").GetComponent <Image>();
     currentGemsText   = gameObject.FindInChildren("HUD_CURRENT_GEMS_TEXT").GetComponent <TextMeshProUGUI>();
     SPL = tooltip.GetComponentInChildren <SpriteLetterSystem>();
 }