private void TryPurchase() { string text; if (Player.Instance.CurrentGems > 0) { text = "Purchase sucessful ! However, your debt continues to grow."; Player.Instance.CurrentGems -= upgradeCost; } else { text = "Sorry, <c=(84, 161, 32)>Deeto</c>. I can't give <c=(235,122,52)>credit</c>. Come back when you're a little... <c=(235, 52, 208)><w>mmmmmmmmmmm</w></c> richer !"; } SPL.GenerateSmallText(text); }
void StartMenuDialogue() { if (dialogueCount < dialogueLength) { creeditDialoguePanel.GenerateSmallText(creeditDialogue[dialogueCount]); dialogueCount++; } else { return; } }