private void Awake() { debtMeter = gameObject.FindInChildren("UI_CURRENT_DEBT_AMOUNT").GetComponent <TextMeshProUGUI>(); gunLevel = gameObject.FindInChildren("UI_CURRENT_GUN_LEVEL").GetComponent <TextMeshProUGUI>(); o2Meter = gameObject.FindInChildren("UI_CURRENT_O2_AMOUNT").GetComponent <TextMeshProUGUI>(); creeditDialoguePanel = gameObject.FindInChildren("Dialogue_Panel_Creedit").GetComponentInChildren <SpriteLetterSystem>(); }
private void Awake() { currentHPText = gameObject.FindInChildren("HUD_CURRENT_HP_TEXT").GetComponent <TextMeshProUGUI>(); currentOxygenText = gameObject.FindInChildren("HUD_CURRENT_O2_TEXT").GetComponent <TextMeshProUGUI>(); healthFill = gameObject.FindInChildren("HUD_CURRENT_HEALTH_FILL").GetComponent <Image>(); oxygenFill = gameObject.FindInChildren("HUD_CURRENT_O2_FILL").GetComponent <Image>(); currentGemsText = gameObject.FindInChildren("HUD_CURRENT_GEMS_TEXT").GetComponent <TextMeshProUGUI>(); SPL = tooltip.GetComponentInChildren <SpriteLetterSystem>(); }