public override void Explode() { base.Explode(); SpecialEffectBuilder.MageProjectile3Explosion(FlipbookList[0].Position, FlipbookList[0].Rotation); foreach (Mobile m in LevelScene.MobileList) { double distance = m.CollisionBox.GetDistance(FlipbookList[0].Position, ExplosionRadius); if (distance < Parameter.ProjectileMageSSEExplosionRadius) { m.DepleteShield(); } } }