// Use this for initialization void Awake() { blockMisplay = false; gravity = "down"; blockIndex = 0; blocksToPlace = new string[4] { "blue", "red", "yellow", "green"}; gravitySpeed = 2f; spawnCtr = GameObject.Find("SpawnController").GetComponent<SpawnController>(); border = GameObject.Find("Border").GetComponent<Border>(); spawnCtr.beginSpawn(); }