void Awake() { m_camera = Camera.main; m_spawnController = GameObject.FindWithTag("SpawnController").GetComponent<SpawnController>(); m_hitPointsStore = m_hitPoints; SetupProgressBar(m_hitPoints); if(m_spawnController) m_spawnController.RegisterSpawnedBuilding(this); m_original = GetComponent<Renderer>().material; if(m_buildingDetection) m_buildingDetection.SetActive(false); }