private void saveButton_Click(object sender, EventArgs e) { var sfd = new SaveFileDialog(); sfd.Filter = "MP3 Files (*.mp3)|*.mp3"; if (sfd.ShowDialog() != DialogResult.OK) { return; } if (!SoundFile.Directory.Exists) { SoundFile.Directory.Create(); } if (!SoundFile.Exists) { using (var fileStream = SoundFile.Create()) CacheContext.ExtractResource(Sound.Resource, fileStream); } var destSoundFile = new FileInfo(sfd.FileName); if (!destSoundFile.Directory.Exists) { destSoundFile.Directory.Create(); } SoundFile.CopyTo(destSoundFile.FullName); }
private void saveButton_Click(object sender, EventArgs e) { var sfd = new SaveFileDialog(); sfd.Filter = "MP3 Files (*.mp3)|*.mp3"; if (sfd.ShowDialog() != DialogResult.OK) { return; } if (!SoundFile.Directory.Exists) { SoundFile.Directory.Create(); } if (!SoundFile.Exists) { var resourceDefinition = Cache.ResourceCache.GetSoundResourceDefinition(Sound.Resource); if (resourceDefinition != null) { var dataReference = resourceDefinition.Data; byte[] soundData = dataReference.Data; if (Cache is GameCacheGen3) { soundData = ConvertGen3SoundData(Cache, Sound, dataReference.Data); } using (var fileStream = SoundFile.Create()) fileStream.Write(soundData, 0, soundData.Length); } } var destSoundFile = new FileInfo(sfd.FileName); if (!destSoundFile.Directory.Exists) { destSoundFile.Directory.Create(); } if (destSoundFile.Exists) { destSoundFile.Delete(); } if (SoundFile.Exists) { SoundFile.CopyTo(destSoundFile.FullName); } }