private void DecodeAndPlay(byte[] data, string fileName, string text)
        {
            SoundFile soundFile;

            using (Stream s = new MemoryStream(data))
            {
                soundFile         = Decode(s);
                soundFile.Comment = text;
            }
            using (Stream fs = File.OpenWrite(fileName))
            {
                soundFile.Save(fs);
                fs.Close();
            }
#if DEBUG
            // check read after write
            SoundFile.Read(fileName);
#endif
            try { soundFile.Play(device, Volume); } catch { }
        }
        private bool TryPlay(string fileName)
        {
            if (!File.Exists(fileName))
            {
                return(false);
            }

            SoundFile soundFile;

            try
            {
                soundFile = SoundFile.Read(fileName);
            }
            catch (InvalidDataException)
            {
                File.Delete(fileName);
                return(false);
            }
            catch { return(false); }
            try { soundFile.Play(device, Volume); } catch { }
            return(true);
        }