// Opens the windows menu for the player to choose a folder with songs. Attach this method to a button of sorts. public void OpenFolderPanel() { #if UNITY_EDITOR StartCoroutine(SongChoiceMenuEditor.DesignateMusicFolder(null)); #endif }
private void HandleButtonPress() { StartCoroutine(SongChoiceMenuEditor.DesignateMusicFolder(onConvertedClip)); }