void Start() { center = GetComponent <RectTransform>(); move = stick.GetComponent <RectTransform>(); move.anchoredPosition = new Vector2(0, 0); socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); }
void Start() { wid = (float)Screen.width; rend = scroll.GetComponent <Renderer>(); socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); ctrlmgr = GameObject.Find("Controls").GetComponent <ControlManagerScript>(); }
void Start() { socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); left = left_image.GetComponent <RectTransform>(); right = right_image.GetComponent <RectTransform>(); depth_left = hover_left_image.GetComponent <RectTransform>(); depth_right = hover_right_image.GetComponent <RectTransform>(); }
void Update() { SocketIOScript sockets = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); if (sockets != null) { status.text = "Status: " + sockets.status; telemetrystatus.text = "Telemetry: " + ((sockets.livedata != null)? ("Received: " + ((DateTime.Now.Ticks - sockets.lastTelemetryTime) / 1e7).ToString("##0.0") + " seconds ago") : "Null"); placeholder.text = sockets.serverURL; } }
public void Start() { mjpeg = new MjpegProcessor(chunkSize * 1024); mjpeg.FrameReady += OnMjpegFrameReady; mjpeg.Error += OnMjpegError; Uri mjpegAddress = new Uri(streamAddress); mjpeg.ParseStream(mjpegAddress); // Create a 16x16 texture with PVRTC RGBA4 format // and will it with raw PVRTC bytes. tex = new Texture2D(initWidth, initHeight, TextureFormat.PVRTC_RGBA4, false); rect = gameObject.GetComponent <RectTransform>(); socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); Resize(); GetComponent <CanvasRenderer>().SetTexture(nosignal); }
void Start() { socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); }
//********************************************************************************* // Use this for initialization void Start() { instance = this; }
private void Start() { socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); SettingsUpdate(); }
void Start() { console.text = ""; socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>(); }