コード例 #1
0
 void Start()
 {
     center = GetComponent <RectTransform>();
     move   = stick.GetComponent <RectTransform>();
     move.anchoredPosition = new Vector2(0, 0);
     socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();
 }
コード例 #2
0
    void Start()
    {
        wid = (float)Screen.width;

        rend    = scroll.GetComponent <Renderer>();
        socket  = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();
        ctrlmgr = GameObject.Find("Controls").GetComponent <ControlManagerScript>();
    }
コード例 #3
0
    void Start()
    {
        socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();

        left  = left_image.GetComponent <RectTransform>();
        right = right_image.GetComponent <RectTransform>();

        depth_left  = hover_left_image.GetComponent <RectTransform>();
        depth_right = hover_right_image.GetComponent <RectTransform>();
    }
コード例 #4
0
    void Update()
    {
        SocketIOScript sockets = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();

        if (sockets != null)
        {
            status.text          = "Status: " + sockets.status;
            telemetrystatus.text = "Telemetry: " + ((sockets.livedata != null)? ("Received: " + ((DateTime.Now.Ticks - sockets.lastTelemetryTime) / 1e7).ToString("##0.0") + " seconds ago") : "Null");
            placeholder.text     = sockets.serverURL;
        }
    }
コード例 #5
0
    public void Start()
    {
        mjpeg             = new MjpegProcessor(chunkSize * 1024);
        mjpeg.FrameReady += OnMjpegFrameReady;
        mjpeg.Error      += OnMjpegError;
        Uri mjpegAddress = new Uri(streamAddress);

        mjpeg.ParseStream(mjpegAddress);

        // Create a 16x16 texture with PVRTC RGBA4 format
        // and will it with raw PVRTC bytes.
        tex = new Texture2D(initWidth, initHeight, TextureFormat.PVRTC_RGBA4, false);

        rect = gameObject.GetComponent <RectTransform>();

        socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();

        Resize();

        GetComponent <CanvasRenderer>().SetTexture(nosignal);
    }
コード例 #6
0
 void Start()
 {
     socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();
 }
コード例 #7
0
 //*********************************************************************************
 // Use this for initialization
 void Start()
 {
     instance = this;
 }
コード例 #8
0
    private void Start()
    {
        socket = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();

        SettingsUpdate();
    }
コード例 #9
0
 void Start()
 {
     console.text = "";
     socket       = GameObject.Find("SocketIO").GetComponent <SocketIOScript>();
 }