private void EatingEat(GameObject other) { MeshRenderer eatRender = other.GetComponent <MeshRenderer>(); other.transform.position = Vector3.Slerp(other.transform.position, transform.position, 0.1f); if (eatRender.material.color.linear == snakeRenderer.material.color.linear) { snake.AddTile(); snake.ChangeScore(); Debug.Log("Eat"); } else { GameOver(); } }