protected override void Draw(GameTime gameTime) { _renderer.BeginDraw(); CurrentLayout.Draw(_renderer, _isDebugging); Singletons.Draw(_renderer, _isDebugging); Singletons.DrawGUI(_renderer); _renderer.EndDraw(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { _renderer.BeginDraw(); CurrentLayout.Draw(_renderer, _isDebugging); Singletons.Draw(_renderer, _isDebugging); Singletons.DrawGUI(_renderer); _renderer.EndDraw(); base.Draw(gameTime); }