void RunTest( int _amountOfEmployes, int _amountOfFreeEmployes, int _amountOfTourist, int _amountOfHomelles, Vector3 _cameraPostion, int _timeScale) { camera.gameObject.transform.position = _cameraPostion; Time.timeScale = Time.timeScale * _timeScale; simulationManager.InstantiateAI(Role.Employee, _amountOfEmployes); simulationManager.InstantiateAI(Role.FreeEmployee, _amountOfFreeEmployes); simulationManager.InstantiateAI(Role.Homeless, _amountOfHomelles); simulationManager.InstantiateAI(Role.Turist, _amountOfTourist); }
public void InstantiateAI(Role _role, int _amount) { simulationManager.InstantiateAI(_role, _amount); }