//----------------------------------------------------------------------------------- public UN_SimulationProperties SimulatingBeginFirst(SimulationParams simParams) { SceneView.RepaintAll(); fps_ = (int)simParams.fps_; frameTime_ = 1.0 / simParams.fps_; BufferAnimations(simParams.totalTime_, simParams.fps_); SimulationManager.ResetTimeSlider(); SimulationManager.EditingEnd(); SimulationManager.SetBroadcastMode(UN_BROADCAST_MODE.SIMULATING); SimulationManager.SimulatingBeginFirst(simParams); UN_SimulationProperties un_simProperties = new UN_SimulationProperties();; SimulationManager.GetSimulationProperties(un_simProperties); entityManager_.DisableEditingObjects(); lastSimulatingTime_ = EditorApplication.timeSinceStartup; frameSpentTime_ = 0f; frameTimeEstimation_ = float.MaxValue; iterationTimeEstimation_ = frameTimeEstimation_ / nIterations_; EditorApplication.update -= UpdateSimulating; EditorApplication.update += UpdateSimulating; SimulationManager.PauseOff(); return(un_simProperties); }