private void switchToNormalMode() { fieldForceSlider.minHorizontalValue = normalFieldForceRange.x; fieldForceSlider.maxHorizontalValue = normalFieldForceRange.y; fieldRadiusSlider.minHorizontalValue = normalFieldRadiusRange.x; fieldRadiusSlider.maxHorizontalValue = normalFieldRadiusRange.y; socialForceSlider.minHorizontalValue = normalSocialForceRange.x; socialForceSlider.maxHorizontalValue = normalSocialForceRange.y; socialRadiusSlider.minHorizontalValue = normalSocialRadiusRange.x; socialRadiusSlider.maxHorizontalValue = normalSocialRadiusRange.y; dragSlider.minHorizontalValue = normalDragRange.x; dragSlider.maxHorizontalValue = normalDragRange.y; particleCountSlider.maxHorizontalValue = simManager.GetRecommendedMaxParticles(SimulationMethod.Texture); zoomController.ZoomTo(_normalZoomDefault); }