예제 #1
0
        public override void ShootMissile(ShipLeaf Ship)
        {
            ShipMan.InitializeBullet();

            SoundMan.Play(SoundName.Shoot);

            // switch states
            Handle(Ship);
        }
예제 #2
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 public override void MoveRight(ShipLeaf pShip)
 {
     pShip.x += Nums.ShipSpeed;
 }
예제 #3
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 public override void Handle(ShipLeaf pShip)
 {
     pShip.SetState(ShipMan.StateName.Flying);
 }
예제 #4
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 public override void MoveLeft(ShipLeaf pShip)
 {
     pShip.x -= Nums.ShipSpeed;
 }
예제 #5
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파일: ShipState.cs 프로젝트: xfanw/Game
 // strategy()
 public abstract void MoveRight(ShipLeaf pShip);
예제 #6
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파일: ShipState.cs 프로젝트: xfanw/Game
 public abstract void MoveLeft(ShipLeaf pShip);
예제 #7
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파일: ShipState.cs 프로젝트: xfanw/Game
 // state()
 public abstract void Handle(ShipLeaf pShip);
예제 #8
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파일: ShipState.cs 프로젝트: xfanw/Game
 public abstract void ShootMissile(ShipLeaf pShip);
예제 #9
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 public override void ShootMissile(ShipLeaf pShip)
 {
 }
예제 #10
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 public override void MoveRight(ShipLeaf pShip)
 {
 }
예제 #11
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 public override void MoveLeft(ShipLeaf pShip)
 {
 }