internal void Update(GameTime gt) { if (portrait != null) { portrait.UpdateAnimationForItems(gt); } }
public void UpdateAnimation(GameTime gt) { if (itemTexAndAnimation.animationFrames.Count != 0 && itemTexAndAnimation.animationFrames.Count != 1) { itemTexAndAnimation.UpdateAnimationForItems(gt); } }
public void Update(GameTime gt) { tileAnimation.UpdateAnimationForItems(gt); }
internal void Update(GameTime gt) { anim.UpdateAnimationForItems(gt); }
public override void Update(GameTime gameTime) { base.Update(gameTime); lightMask.UpdateAnimationForItems(gameTime); }