예제 #1
0
 internal void Update(GameTime gt)
 {
     if (portrait != null)
     {
         portrait.UpdateAnimationForItems(gt);
     }
 }
예제 #2
0
 public void UpdateAnimation(GameTime gt)
 {
     if (itemTexAndAnimation.animationFrames.Count != 0 && itemTexAndAnimation.animationFrames.Count != 1)
     {
         itemTexAndAnimation.UpdateAnimationForItems(gt);
     }
 }
예제 #3
0
 public void Update(GameTime gt)
 {
     tileAnimation.UpdateAnimationForItems(gt);
 }
예제 #4
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 internal void Update(GameTime gt)
 {
     anim.UpdateAnimationForItems(gt);
 }
예제 #5
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 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     lightMask.UpdateAnimationForItems(gameTime);
 }