public override void Reload(UICollection uic, UIElementLayout uiel) { base.Reload(uic, uiel); var temp = uiel as UIButtonSaveLayout; if (temp.ButtonAnim_ClickState == null) { temp.ButtonAnim_ClickState = new ShapeAnimation(); } if (temp.ButtonAnim_RestState == null) { temp.ButtonAnim_RestState = new ShapeAnimation(); } if (temp.ButtonAnim_HoverState == null) { temp.ButtonAnim_HoverState = new ShapeAnimation(); } temp.ButtonAnim_ClickState.ReloadTexture(); temp.ButtonAnim_RestState.ReloadTexture(); temp.ButtonAnim_HoverState.ReloadTexture(); ButtonAnim_RestState = temp.ButtonAnim_RestState; ButtonAnim_HoverState = temp.ButtonAnim_HoverState; ButtonAnim_ClickState = temp.ButtonAnim_ClickState; }
public void Reload() { try { _ButtonAnim_RestState = ShapeAnimation.animFromLuaInfo(ButtonAnim_RestState); } catch (Exception) { Console.WriteLine("Error in 'LuaUIButtonInfo' for 'ShapeAnimation.animFromLuaInfo(ButtonAnim_RestState)' "); _ButtonAnim_RestState = new ShapeAnimation(); } try { _ButtonAnim_HoverState = ShapeAnimation.animFromLuaInfo(ButtonAnim_HoverState); } catch (Exception) { Console.WriteLine("Error in 'LuaUIButtonInfo' for 'ShapeAnimation.animFromLuaInfo(ButtonAnim_HoverState)' "); _ButtonAnim_HoverState = new ShapeAnimation(); } try { _ButtonAnim_ClickState = ShapeAnimation.animFromLuaInfo(ButtonAnim_ClickState); } catch (Exception) { Console.WriteLine("Error in 'LuaUIButtonInfo' for 'ShapeAnimation.animFromLuaInfo(ButtonAnim_RestState)' "); _ButtonAnim_ClickState = new ShapeAnimation(); } }
private bool LoadAnimationChunk() { m_currentAnimation = new ShapeAnimation(4); m_animations.Add(m_currentAnimation); m_chunkReader.ReadFloat(); m_chunkReader.ReadFloat(); LoadChunk(); m_currentAnimation = null; return(true); }
static public void Start(Object obj, int width = 64, int height = 64) { widthHB = 4; heightHB = 4; MapBuilder.controls.currentType = Scenes.Editor.MapEditorSub.MapEditorControls.controlType.HitboxEditor; bIsRunning = true; hitboxWidth = width; hitboxHeight = height; saIndex = 0; scale = 8 - (width / 64 + 1); drawArea = new Rectangle(0, 0, width * scale, height * scale); cameraPosition = Point.Zero; if (obj is BaseSprite) { if ((obj as BaseSprite).shapeHitBox.Count == 0) { (obj as BaseSprite).shapeHitBox.Add(new List <Rectangle>()); } hitboxList = (obj as BaseSprite).shapeHitBox[0]; if (obj is BaseCharacter) { sa = (obj as BaseCharacter).charAnimations[0]; } else if (obj is BaseSprite && (obj as BaseSprite).baseAnimations.Count != 0) { sa = (obj as BaseSprite).baseAnimations[0].Clone(); } else if (obj is BaseSprite && (obj as BaseSprite).baseAnimations.Count == 0) { (obj as BaseSprite).baseAnimations.Add(new ShapeAnimation()); sa = (obj as BaseSprite).baseAnimations[0].Clone(); } } else if (obj is NPC) { hitboxList = (obj as NPC).baseCharacter.shapeHitBox[0]; sa = (obj as NPC).baseCharacter.charAnimations[0].Clone(); } else if (obj is TileSource) { hitboxList = (obj as TileSource).tileHitBoxes; sa = (obj as TileSource).tileAnimation; } onScreenBoxes.Clear(); foreach (var item in hitboxList) { onScreenBoxes.Add(new Rectangle(item.X * scale, item.Y * scale, item.Width * scale, item.Height * scale)); } }
public void Start(ShapeAnimation sa) { selectedAnimation = sa; if (sa.animationFrames.Count != 0) { frameWidth.Value = sa.animationFrames[0].Width; frameHeight.Value = sa.animationFrames[0].Height; } numericUpDown1.Value = sa.frameInterval; Show(); }
internal arrowInfo(Node pn, Node n, Node na) { loc = new Rectangle((n.coord.ToVector2() * 64).ToPoint(), new Point(64)); if (na != null) { if (IsHorizontal(pn, n, na)) { anim = horizontalL; } else if (IsVertical(pn, n, na)) { anim = verticalL; } else if (IsLeftUp(pn, n, na)) { anim = leftUpL; } else if (IsRightUp(pn, n, na)) { anim = rightUpL; } else if (IsRightDown(pn, n, na)) { anim = rightDownL; } else //if (IsLeftDown(pn, n, na)) { anim = leftDownL; } } else //if (na == null) { if (isArrowLeft(pn, n)) { anim = leftL; } else if (isArrowRight(pn, n)) { anim = rightL; } else if (isArrowDown(pn, n)) { anim = downL; } else { anim = upL; } } }
private void button3_Click(object sender, EventArgs e) { if (seoColl != null && sheetTex != null) { generatedSources = new List <TileSource>(); generatedObjects = new List <BaseSprite>(); foreach (var item in seoColl.lseo) { if (item.spriteObjectType == SpriteExportObject.spriteType.Tile) { TileSource ts = new TileSource(); ts.tileName = item.name; ts.tileAnimation = new ShapeAnimation(); ts.tileAnimation.texFileLoc = texLoc; ts.tileAnimation.animationFrames = new List <Microsoft.Xna.Framework.Rectangle>(item.animationFrames); ts.tileAnimation.ReloadTexture(); generatedSources.Add(ts); } if (item.spriteObjectType == SpriteExportObject.spriteType.Object) { BaseSprite ts = new BaseSprite(); ts.shapeName = item.name; ShapeAnimation temp = new ShapeAnimation(); temp.texFileLoc = texLoc; temp.animationFrames = new List <Microsoft.Xna.Framework.Rectangle>(item.animationFrames); temp.ReloadTexture(); ts.baseAnimations.Add(temp); ts.spriteGameSize = new Microsoft.Xna.Framework.Rectangle(0, 0, item.width, item.height); generatedObjects.Add(ts); MapBuilder.gcDB.AddObject(ts); } } foreach (var item in generatedSources) { MapBuilder.gcDB.AddTile(item); } this.Close(); } }
public ShapeAnimation(ShapeAnimation source, Transform topNode) { Length = source.Length; Nodes = new ShapeAnimationNode[source.Nodes.Length]; // Nodes cannot be shared because of their m_transform member for (int k = 0; k < source.Nodes.Length; k++) { var sourceNode = source.Nodes[k]; var node = new ShapeAnimationNode(sourceNode.Name, Length); node.Controllers = new ShapeAnimationController[sourceNode.Controllers.Length]; for (int l = 0; l < sourceNode.Controllers.Length; l++) { // Controllers can be shared node.Controllers[l] = sourceNode.Controllers[l]; } Nodes[k] = node; } SetTransforms(topNode); }
public override void Draw(SpriteBatch sb) { sb.End(); sb.GraphicsDevice.SetRenderTarget(UIElementRender); sb.GraphicsDevice.Clear(Color.TransparentBlack); sb.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp); switch (currentState) { case ButtonState.NON_CLICKED: if (ButtonAnim_RestState == null) { ButtonAnim_RestState = new ShapeAnimation(); } ButtonAnim_RestState.Draw(sb, new Rectangle(Point.Zero, size)); break; case ButtonState.CLICKED: if (ButtonAnim_ClickState == null) { ButtonAnim_ClickState = new ShapeAnimation(); } ButtonAnim_ClickState.Draw(sb, new Rectangle(Point.Zero, size)); break; case ButtonState.HOVER: if (ButtonAnim_HoverState == null) { ButtonAnim_HoverState = new ShapeAnimation(); } ButtonAnim_HoverState.Draw(sb, new Rectangle(Point.Zero, size)); break; default: break; } sb.End(); sb.GraphicsDevice.SetRenderTarget(null); }
private float GetWheelsetRotation(ShapeAnimation animation) { float time = Time.time; return(2 * Mathf.PI * (time - (int)time)); /* * foreach (ShapeAnimationNode node in animation.Nodes) * { * if (node.Name.StartsWith("WHEELSETTRANSFORM")) * { * foreach (Bogie bogie in m_bogies) * { * float angle; * if (bogie.GetWheelsetRotation(node.Name, out angle)) * { * return angle; * } * } * } * } * return 0; */ }
internal portraitFrame(ShapeAnimation portrait, Rectangle r) { this.portrait = portrait; this.position = new Rectangle(r.X, r.Y, r.Width, r.Height); }
internal void AssignBaseButtonAnimations(params ShapeAnimation[] sas) { ButtonAnim_RestState = sas[0]; ButtonAnim_HoverState = sas[1]; ButtonAnim_ClickState = sas[2]; }
public static void Test() { NLua.Lua state = new NLua.Lua(); NLua.Lua state2 = new NLua.Lua(); someData sd = new someData(); sd.ID = 25; sd.sList.AddRange(new String[] { "this", " is", " a", " test", " list" }); luaData ld = new luaData(sd); //var test = state.DoString("return 10 + 3*(5 + 2)")[0]; //var type = test.GetType(); //int value = 6; //state["test"] = value; //var result = state.DoString("return test*3+(test-3)")[0]; //state.DoString(@" // function ScriptFunc (val1, val2) // val1=val1+2 // val2=val2+3 // return val1, val2 // end"); //var scriptFunc = state["ScriptFunc"] as NLua.LuaFunction; //var res = scriptFunc.Call(3, 5); testClass tc = new testClass("Some test string here"); tc.list.Add(25); state["provision"] = "Random piece of information"; testClass tc2 = new testClass("Indirect summon"); tc2.data = ld; tc2.ProvideInfoToLua(state); //state["testObj"] = tc; state.LoadCLRPackage(); // state.DoString(@" import ('The betrayer', 'TBAGW.Utilities') // import ('System.Web') // import ('System')"); // var testStringFromObject = state.DoString("return TestObject.testList[0]")[0]; // var elementType = testStringFromObject.GetType(); // testClass testObjFromLUA = state.DoString("return TestObject")[0] as testClass; //bool bWhat = testObjFromLUA.GetType() == tc.GetType(); state.DoString("print(\"Hello World\")"); System.Windows.Forms.OpenFileDialog ofd = new System.Windows.Forms.OpenFileDialog(); ofd.Filter = "LUA files (*.lua)|*.lua"; ofd.InitialDirectory = Game1.rootContent; if (ofd.ShowDialog() == System.Windows.Forms.DialogResult.OK) { state = new NLua.Lua(); state.LoadCLRPackage(); state.DoFile(ofd.FileName); var time = System.IO.File.GetLastWriteTime(ofd.FileName); } //var statsTest = ((state["generateSomeStats"] as NLua.LuaFunction).Call()[0] as LuaStatEdit).ExtractStatChart(); //BaseSprite bs = new BaseSprite(); //bs.position = new Vector2(136, 2556); //if (Scenes.Editor.MapBuilder.loadedMap != null) //{ // bs.UpdatePosition(); //} // List<List<Object>> luaStuff = new List<List<object>>(); //var ttt = (state["save"] as NLua.LuaFunction).Call()[0].GetType(); (state["save"] as NLua.LuaFunction).Call(); var st = LuaSaveData.getGlobalData("My Collection", "luaStuff"); (state["loadProcess"] as NLua.LuaFunction).Call(); //var dabdab = ((state["getShapeData"] as NLua.LuaFunction).Call(bs)); // NLua.LuaFunction savedFunction = state["e1.Test"] as NLua.LuaFunction; uic = ((state["createUI"] as NLua.LuaFunction).Call()[0] as LuaUICollection).ConvertFromLua(state); goto skip; var luaRect = ShapeAnimation.animFromLuaInfo(((state["generateAnimation"] as NLua.LuaFunction).Call()[0] as LuaShapeAnimationInfo)); var resldo = (state["returnLuaSpecificData"] as NLua.LuaFunction).Call()[0]; NLua.LuaTable lt = (state["returnLuaSpecificData"] as NLua.LuaFunction).Call()[0] as NLua.LuaTable; (state["GenerateSomeStuff"] as NLua.LuaFunction).Call(); ListDataProvider.setLuaData(state); (state["publicStaticCall"] as NLua.LuaFunction).Call(); (state["internalStaticCall"] as NLua.LuaFunction).Call(); state["testObj"] = tc; var ele2 = (state["attempt"] as NLua.LuaFunction).Call()[0]; var returnedData = (state["returnData"] as NLua.LuaFunction).Call()[0]; var oldProvision = state["provision"]; var value2 = state["testObj.i"]; var function = state["MyFunc"] as NLua.LuaFunction; var funcRes = function.Call(state["testObj.i"])[0]; var tableResult = (state["returnTable"] as NLua.LuaFunction).Call()[0]; var bCompare1 = tableResult.GetType() == typeof(NLua.LuaTable); var tableToList = LUAUtilities.LUATableToListUtility(typeof(testClass), tableResult as NLua.LuaTable).Cast <testClass>().ToList(); var tableToListGenericObject = LUAUtilities.LUATableToListUtility(typeof(testClass), tableResult as NLua.LuaTable); var listType = tableToList.GetType(); var listTypeGO = tableToListGenericObject.GetType(); state = new NLua.Lua(); state.LoadCLRPackage(); state.DoFile(ofd.FileName); List <testClass> tcl = new List <testClass>(); tcl.Add(new testClass("")); tcl.Last().i = 25; tcl.Add(new testClass("")); tcl.Last().i = 0; tcl.Add(new testClass("")); tcl.Last().i = 10; foreach (var item in tcl) { (state["setStuff"] as NLua.LuaFunction).Call(item); } tcl = LUAUtilities.LUATableToListUtility(typeof(testClass), (state["doStuff"] as NLua.LuaFunction).Call()[0] as NLua.LuaTable).Cast <testClass>().ToList(); skip : { } bDoTest = false; }
internal arrowInfo(ShapeAnimation sa, Rectangle l) { anim = sa; loc = l; }