public void KnockbackLand(int i) { knockback = true; float x = 1; float y = 1; StartCoroutine(_shaker.Shake()); if (i == 1) { x = -1; y = -1; StartCoroutine(LandKnockback(new Vector2(x, y))); } else if (i == 2) { y = -1; StartCoroutine(LandKnockback(new Vector2(x, y))); } else if (i == 3) { StartCoroutine(LandKnockback(new Vector2(x, y))); } else if (i == 4) { x = -1; StartCoroutine(LandKnockback(new Vector2(x, y))); } }
static public int Shake(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif Shaker self = (Shaker)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.Shake(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/// <summary> /// Control how many damage the player take /// </summary> /// <param name="damage"></param> public void TakeDamage(int damage) { health -= damage; shaker.Shake(0.1f); UIGestion(); Debug.Log(health); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { shaker.Shake(duration); } }
private void HandleDeath() { if (isDead) { return; } isDead = true; splatter.Spawn(dieSplatterSettins, transform.position, null, dieSplatterColor); if (screenShake != null) { screenShake.magnitude = shakeMagnitude; screenShake.duration = shakeDuration; screenShake.Shake(); } // If this is last target - restart. numTargets--; if (numTargets <= 0) { StartCoroutine(HandleGameCompleted()); } else { gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { StartCoroutine(sk.Shake(.15f, .4f)); } }
public void SetOn(bool on) { if (!gameOver && isOn != on) { isOn = on; animator.SetBool("isOn", isOn); pulsator.enabled = isOn; cameraShaker.Shake(); if (!isOn) { timeOff = Random.Range(2.0f, 8.0f); timeAcc = 0.0f; audioManager.CreateTemporaryAudioSource("BoardSwitchOff"); backgroundMusic.pitch = 0.5f; } else { audioManager.CreateTemporaryAudioSource("BoardSwitchOn"); backgroundMusic.pitch = 1.0f; board.SpeedUp(); } } }
// Update is called once per frame void Update() { if (shake == true) { shake = false; MyShaker.Shake(ShakePreset); } }
private void Update() { //Start the shake, with a fade-in time of 1 second. if (Input.GetKeyDown(KeyCode.Q)) { MyShaker.Shake(ShakePreset); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { PlayerControl.Instance.Alive = false; StartCoroutine(shaker.Shake(cameraRef, duration, magnitude, rotationMagnitude)); StartCoroutine(ActivateSawSound()); } }
public void DestroyMissile() { Shaker.Shake(0.1f); Vector3 pos = new Vector3(transform.position.x, transform.position.y, -2f); Transform exp = Instantiate(GameManager.Instance.ExplosionPrefab, pos, Quaternion.identity); exp.GetComponent <Explosion>().PlayExplosionSound("small"); Destroy(gameObject); }
private void OnCollisionEnter(Collision other) { if (other.gameObject.name == this.gameObject.name) { Debug.Log("aaaaaaaaaa"); Sound.PlaySound("crash"); shaker.Shake(shake_preset); } }
public static void Die() { died = true; Shaker.SetShakeLengthSpeed(1f, 55f); Shaker.Shake(0.12f); Reder.MakeRed("dead"); Time.timeScale = 0.5f; AfterGameButtonListeners.year = Year.GetYear(); BlackFader.GoToScene("AfterGame", UnityEngine.SceneManagement.LoadSceneMode.Single, 1f, Instance.Ressurect, null); }
public void ShakeTest() { var generator = new StubRandom(); var die = new Die(generator); var shaker = new Shaker(); shaker.AddDie(die); shaker.Shake(); Assert.True(shaker.Dice.First().FaceValue == StubRandom.DEFAULT_VALUE); }
void DestroyBullet() { Destroy(gameObject); ScreenshakeManager Shaker; if (Shaker = Camera.main.GetComponent <ScreenshakeManager>()) { Shaker.Shake(0.2f); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "enem01" || collision.gameObject.tag == "enem02" || collision.gameObject.tag == "enem03") { GameObject firework = Instantiate(particles, transform.position, Quaternion.identity); firework.GetComponent <ParticleSystem>().Play(); Destroy(firework, 1f); Destroy(gameObject); //Shake camera camShake.Shake(camShakeAmt, 0.2f); AudioManager.instance.PlaySound("PlayerHit"); } else { GameObject firework = Instantiate(particles, transform.position, Quaternion.identity); firework.GetComponent <ParticleSystem>().Play(); Destroy(firework, 1f); Destroy(gameObject); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); Shaker myScript = (Shaker)target; if (GUILayout.Button("Shake")) { myScript.Shake(); } }
protected override void OnTakeDamage(int amount) { int val = Mathf.Clamp(CurHealth - amount, 0, MaxHealth); bar.SetValue(val); if (shaker != null) { shaker.Shake(0.5f); } }
private IEnumerator HandleBaloonPop(Vector3 pos) { gameObject.SetActive(false); splatter.Spawn(pos); if (screenShake != null) { screenShake.Shake(); } yield return(0); }
/// <summary> /// Fait subir des dégâts au joueur /// </summary> /// <param name="amount">Montant de dégâts reçu</param> public void TakeDamages(int amount) { health -= amount; /* Animation Shake*/ myShaker.Shake(preset); if (health <= 0) { health = 0; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } SetHealth(health); }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "boundUP") { direcao = new Vector3(direcao.x, -direcao.y); } else if (col.tag == "bounderies") { direcao = new Vector3(-direcao.x, direcao.y); } else if (col.tag == "bloco") { Vector3 cp = col.ClosestPoint(transform.position); Vector3 rel_position = transform.position - cp; if (Mathf.Abs(rel_position.y) > 0.1) { direcao = new Vector3(direcao.x, -direcao.y); } else { direcao = new Vector3(-direcao.x, direcao.y); } // Debug.Log($"cp: {cp} | rel: {rel_position.normalized}"); gm.pontos++; sound_behavior.PlaySound("log_break"); } else if (col.tag == "Player") { Vector3 rel_position = transform.position - col.transform.position; Debug.Log($"col: {col.transform.position} | pos: {transform.position} | rel: {rel_position} "); BallMovment(rel_position.x * 2, rel_position.x * 2); } else { gm.vidas--; shaker.Shake(preset); Reset(); sound_behavior.PlaySound("dmg"); // direcao = new Vector3(0, 0).normalized; } }
private void HandleParticleCollision(Vector3 position, Vector3 velocity) { if (splatterManager != null) { splatterManager.Spawn(position, velocity.normalized, splatterColor); } // Screen shake on landing. if (screenShake != null) { screenShake.Shake(); } }
public virtual void Damage() { if (isDead == false) { health -= 1; shaker.Shake(.15f, damageShakeAmount); if (health <= 0) { isDead = true; Invoke("OnHealthDepleted", shaker.ShakeDuration); } } }
private void Start() { VerticalMovement = GetComponentInParent <VerticalMovement>(); Dash = GetComponentInParent <DashMovement>(); Shaker = GameObject.Find("Main Camera").GetComponent <CameraShaker>(); Fragments = fragments.Select(f => new Fragment() { Renderer = f.GetComponent <SpriteRenderer>(), Light = f.GetComponent <Light2D>() }) .ToArray(); foreach (var fragment in Fragments) { fragment.Light.enabled = false; fragment.Renderer.color = unActiveFragmentColor; } VerticalMovement.Subscribe(VerticalState.Rising, OnStateEnter, () => { Reset(); bool isSquash = VerticalMovement.PreviousState != VerticalState.WallSliding; JumpStretch = Stretch(isSquash); StartCoroutine(JumpStretch); }); VerticalMovement.Subscribe(VerticalState.Grounded, OnStateEnter, () => { Reset(); LandSquash = Stretch(false); StartCoroutine(LandSquash); }); Dash.Subscribe(DashState.Dashing, OnStateEnter, () => { Reset(); bool isSquash = Mathf.Abs(Inputs.DashDirection.y) == 1; DashStretch = Stretch(isSquash); StartCoroutine(DashStretch); if (CameraShake != null) { StopCoroutine(CameraShake); } CameraShake = Shaker.Shake(shakeDuration, shakeIntensity); StartCoroutine(CameraShake); }); }
void OnTriggerEnter2D(Collider2D col) { if (isDead) { return; } if (col.gameObject.tag == "bullet") { if (!col.gameObject.GetComponent <State>().state) { if (GetComponent <Renderer>().IsVisibleFrom(cam.GetComponent <Camera>()) && !isStunned) { Shaker.Shake(stunCameraShake); } GetComponent <SpriteRenderer>().color = new Color(255f, 255f, 0f); isStunned = true; //frozenPos = transform.position; } else if (col.gameObject.GetComponent <State>().state&& isStunned) { if (GetComponent <Renderer>().IsVisibleFrom(cam.GetComponent <Camera>())) { Shaker.Shake(deathCamShake); GetComponent <SpriteRenderer>().color = new Color(0f, 0f, 0f); ps.Play(); ShowFloatingText(); } isDead = true; GetComponent <SpriteRenderer>().enabled = false; //GetComponent<SpriteRenderer>().color = new Color(255f, 0f, 0f); } else { GetComponent <SpriteRenderer>().color = new Color(255f, 0f, 255f); } } }
void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistince, whatsGround); if (isGrounded == true && wasGrounded == false) { Landing.Shake(land); } wasGrounded = isGrounded; if (isGrounded && velocity.y < 0) { velocity.y = -2f; } float x = Input.GetAxis("Horizontal"); float y = Input.GetAxis("Vertical"); move = transform.right * x + transform.forward * y; controler.Move(move * speed * Time.deltaTime); if (Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumphieght * -2f * gravity); } velocity.y += gravity * Time.deltaTime; controler.Move(velocity * Time.deltaTime); if (isGrounded == true) { if (x > 0 || y > 0) { Landing.Shake(running); } } }
override protected void Affect(Collider col) { buffing = col.gameObject; audio.PlayOneShot(AffectSound); tmp = (GameObject)Instantiate(granat, transform.position - Vector3.up * 2, Quaternion.identity); ScreenshakeManager Shaker; if (Shaker = Camera.main.GetComponent <ScreenshakeManager>()) { Shaker.Shake(3f, 3f, true); } Debug.Log(opis); }
// Takes in a damage value to apply and the game object that caused the damage public void TakeDamage(int damage, GameObject attacker, string damageType, bool isCrit) { if (TryGetComponent(out Ghost ghost)) { isImmuneToProjectileDamage = ghost.Phasing(); } if (TryGetComponent(out Human human)) { isImmuneToAllDamage = human.isPlayerDashing(); } // If the host is phasing and the damage is a projectile, return // If the host is immune to melee, return if (isImmuneToMeleeDamage || damageType == "melee") { return; } // If the host is immune to all damage, return if (isImmuneToAllDamage) { return; } //////////////// //Hit connects// //////////////// if (gameObject.tag == "Player" && isCrit) { cameraShaker.Shake(.3f, 3.0f); gameManager.SetPlayerHit(isCrit); } // Log attacker lastHitBy = attacker; // Display the damage as a popup DamagePopup.Create(transform.position, damage, isCrit); // Flash Red to confirm hit StartCoroutine(FlashColor(Color.gray, 0.3f)); // Remove the health RemoveHealth(damage); // If enemy, apply knockback and reset attack delay value if (gameObject.layer == 8) { TriggerKnockBack(); TriggerAttackDelayReset(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("PlayerBullet")) { gameObject.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; } if (collision.CompareTag("Dirt")) { GameObject.Find("EnemySpawner").GetComponent <SpawnGonal>().isDirtActive = false; shaker.Shake(duration); AudioController.instance.BombExplosion(transform.position); Destroy(gameObject, 0.7f); SFXCtrl.instance.Explosion(collision.transform.position); // Destroy(collision.gameObject); collision.gameObject.SetActive(false); } }
private void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; cameraRef = GameObject.FindGameObjectWithTag("MainCamera").transform; shaker = GetComponent <Shaker>(); audioSrc = GetComponent <AudioSource>(); audioSrc.Play(); ExplosionKill(); if (Vector2.Distance(target.position, transform.position) < distanceToShake) { StartCoroutine(shaker.Shake(cameraRef, duration, magnitude, rotationMagnitude)); } }