public void changeProperty(uint id, uint value, string target)
        {
            SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);

            changeProperty.setTarget(target);
            changeProperty.addInt(id, value);
            changeProperty.addTarget();

            foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList)
            {
                SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));

                BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
                packet.debugPrintPacket();

                entry.Value.queuePacket(packet);
            }
        }