public void AddProperty(string property) { if (!currentActorPropertyPacket.AddProperty(forActor, property)) { currentActorPropertyPacket.SetIsMore(true); currentActorPropertyPacket.AddTarget(); subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId)); currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget); currentActorPropertyPacket.AddProperty(forActor, property); } }
public override List <SubPacket> GetInitPackets() { List <SubPacket> subpackets = new List <SubPacket>(); SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddTarget(); subpackets.Add(initProperties.BuildPacket(actorId)); return(subpackets); }
public virtual List <SubPacket> GetInitPackets() { List <SubPacket> packets = new List <SubPacket>(); SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddByte(0xE14B0CA8, 1); initProperties.AddByte(0x2138FD71, 1); initProperties.AddByte(0xFBFBCFB1, 1); initProperties.AddTarget(); packets.Add(initProperties.BuildPacket(actorId)); return(packets); }
public bool SetWorkValue(Player player, string name, string uiFunc, object value) { string[] split = name.Split('.'); int arrayIndex = 0; if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) { return(false); } Object parentObj = null; Object curObj = this; for (int i = 0; i < split.Length; i++) { //For arrays if (split[i].Contains("[")) { if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) { return(false); } arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].LastIndexOf(']') - split[i].LastIndexOf('[') - 1)); split[i] = split[i].Substring(0, split[i].IndexOf('[')); } FieldInfo field = curObj.GetType().GetField(split[i]); if (field == null) { return(false); } if (i == split.Length - 1) { parentObj = curObj; } curObj = field.GetValue(curObj); if (curObj == null) { return(false); } } if (curObj == null) { return(false); } else { //Array, we actually care whats inside if (curObj.GetType().IsArray) { if (((Array)curObj).Length <= arrayIndex) { return(false); } if (value.GetType() == ((Array)curObj).GetType().GetElementType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(((Array)curObj).GetType().GetElementType())) { if (value.GetType() == ((Array)curObj).GetType().GetElementType()) { ((Array)curObj).SetValue(value, arrayIndex); } else { ((Array)curObj).SetValue(TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType().GetElementType()), arrayIndex); } SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); SubPacket subpacket = changeProperty.BuildPacket(player.actorId); player.playerSession.QueuePacket(subpacket); subpacket.DebugPrintSubPacket(); return(true); } } else { if (value.GetType() == curObj.GetType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(curObj.GetType())) { if (value.GetType() == curObj.GetType()) { parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, value); } else { parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType())); } SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); SubPacket subpacket = changeProperty.BuildPacket(player.actorId); player.playerSession.QueuePacket(subpacket); subpacket.DebugPrintSubPacket(); return(true); } } return(false); } }