public void AddProperty(string property) { if (!currentActorPropertyPacket.AddProperty(forActor, property)) { currentActorPropertyPacket.SetIsMore(true); currentActorPropertyPacket.AddTarget(); subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId)); currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget); currentActorPropertyPacket.AddProperty(forActor, property); } }