예제 #1
0
    void Start()
    {
        string path;
        string sound;

        switch (sesion.getMascota())
        {
        case "Tigre_button":
            path  = "Animaciones/Tigre/Tigre";
            sound = "Musica/Animales/Tigre";
            break;

        case "Elefante_button":
            path  = "Animaciones/Elefante/Elefante";
            sound = "Musica/Animales/Elefante";
            break;

        case "Panda_button":
            path  = "Animaciones/Panda/Panda";
            sound = "Musica/Animales/Panda";
            break;

        case "Rino_button":
            path  = "Animaciones/Rino/Rino";
            sound = "Musica/Animales/Rino";
            break;

        case "Leopardo_button":
            path  = "Animaciones/Leopardo/Leopardo";
            sound = "Musica/Animales/Leopardo";
            break;

        case "Polar_button":
            path  = "Animaciones/Polar/Polar";
            sound = "Musica/Animales/Polar";
            break;

        default:
            path  = "Animaciones/Tigre/Tigre";
            sound = "Musica/Animales/Tigre";
            break;
        }
        animator = gameObject.GetComponent <Animator>();
        animator.runtimeAnimatorController = Resources.Load(path) as RuntimeAnimatorController;

        UnityEngine.UI.Button Sonido = GameObject.Find("Sonido").GetComponent <UnityEngine.UI.Button> ();
        AudioSource           Audio  = Sonido.GetComponent <AudioSource>();

        Audio.clip = Resources.Load(sound) as AudioClip;
    }
예제 #2
0
    void Start()
    {
        switch (sesion.getMascota())
        {
        case "Tigre_button":
            path  = "Animaciones/Reserva/Tigre_reserva";
            sound = "Musica/Animales/Tigre";
            break;

        case "Elefante_button":
            path  = "Animaciones/Reserva/Elefante_reserva";
            sound = "Musica/Animales/Elefante";
            break;

        case "Panda_button":
            path  = "Animaciones/Reserva/Panda_reserva";
            sound = "Musica/Animales/Panda";
            break;

        case "Rino_button":
            path  = "Animaciones/Reserva/Rino_reserva";
            sound = "Musica/Animales/Rino";
            break;

        case "Leopardo_button":
            path  = "Animaciones/Reserva/Leopardo_reserva";
            sound = "Musica/Animales/Leopardo";
            break;

        case "Polar_button":
            path  = "Animaciones/Reserva/Polar_reserva";
            sound = "Musica/Animales/Polar";
            break;

        default:
            path  = "Animaciones/Reserva/Tigre_reserva";
            sound = "Musica/Animales/Tigre";
            break;
        }

        animator = gameObject.GetComponent <Animator>();
        animator.runtimeAnimatorController = Resources.Load(path) as RuntimeAnimatorController;
    }