public void infoPanel(Canvas Info_canvas) { if (infoOpen == false) { infoOpen = true; UnityEngine.UI.Image Imagen = GameObject.Find("Imagen").GetComponent <UnityEngine.UI.Image> (); Imagen.sprite = sesion.getAyudante(); Info_canvas.enabled = true; sesion.setAccesoAyuda(); AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac4") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac4") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac4") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac4") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac4") as AudioClip; break; } sonido.Play(); } else if (infoOpen == true) { infoOpen = false; Info_canvas.enabled = false; } }
void Update() { if (time <= espera) { time += Time.deltaTime; } else { Image imagen = Ayudante.GetComponent <Image> (); imagen.sprite = sesion.getAyudante(); Canvas.SetActive(true); AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); Debug.Log(sesion.getAyudante().name); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Felizmascota") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Felizmascota") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Felizmascota") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Felizmascota") as AudioClip; break; } sonido.Play(); } }
/* * public void EscenaSiguiente(string scene) * { * SceneManager.LoadScene(scene); * //SceneManager.LoadScene(scene, LoadSceneMode.Additive); Keep load scene * } */ void Start() { sesion.setStartTime(Time.time); sesion.setCompleto(false); sesion.resetAciertos(); sesion.resetErrores(); sesion.resetAccesoAyuda(); sesion.setElemento("-"); sesion.enviarData(); switch (sesion.getLlave()) { case 1: GameObject.Find("key_1").GetComponent <Image> ().sprite = Resources.Load <Sprite>("Llaves/key_1"); break; case 2: GameObject.Find("key_1").GetComponent <Image> ().sprite = Resources.Load <Sprite>("Llaves/key_1"); GameObject.Find("key_2").GetComponent <Image> ().sprite = Resources.Load <Sprite>("Llaves/key_2"); break; case 3: GameObject.Find("key_1").GetComponent <Image> ().sprite = Resources.Load <Sprite> ("Llaves/key_1"); GameObject.Find("key_2").GetComponent <Image> ().sprite = Resources.Load <Sprite> ("Llaves/key_2"); GameObject.Find("key_3").GetComponent <Image> ().sprite = Resources.Load <Sprite> ("Llaves/key_3"); GameObject.Find("Entrada").SetActive(false); if (aviso) { GameObject.Find("Imagen_aviso").GetComponent <Image>().sprite = sesion.getAyudante(); infoPanel(Aviso_reserva); aviso = false; } break; } }
public void infoPanel() { if (infoOpen == false) { infoOpen = true; UnityEngine.UI.Image Imagen = GameObject.Find("Imagen").GetComponent <UnityEngine.UI.Image> (); Imagen.sprite = sesion.getAyudante(); Info_canvas.enabled = true; } else if (infoOpen == true) { infoOpen = false; Info_canvas.enabled = false; } }
public void finalizar() { for (int i = 0; i < 10; i++) { if (desde.transform.GetChild(i).gameObject.transform.childCount == 1) { GameObject hijo = desde.transform.GetChild(i).gameObject.transform.GetChild(0).gameObject; desde.transform.GetChild(i).gameObject.transform.DetachChildren(); Destroy(hijo); } } continuar.SetActive(false); //sistema = this.gameObject.transform.GetChild (6).gameObject; //sistema.SetActive (true); //yield WaitForSeconds (5); sistema.SetActive(true); sistema = this.gameObject.transform.GetChild(7).gameObject; sistema.SetActive(true); Image img = victoria.transform.GetChild(1).GetComponent <Image> (); img.sprite = sesion.getAyudante(); Image img_ll = victoria.transform.GetChild(2).GetComponent <Image> (); switch (sesion.getLlave()) { case 0: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_1"); break; case 1: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_2"); break; case 2: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_3"); break; case 3: victoria.transform.GetChild(2).gameObject.SetActive(false); break; default: victoria.transform.GetChild(2).gameObject.SetActive(false); break; } AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; } sonido.Play(); GameObject.Find("Volver_button").gameObject.GetComponent <Animator> ().enabled = true; victoria.SetActive(true); sesion.setLlave(); sesion.setCompleto(true); sesion.setElemento("-"); sesion.enviarData(); }
public void Finalizar() { Image img = victoria.transform.GetChild(1).GetComponent <Image> (); img.sprite = sesion.getAyudante(); Image img_ll = victoria.transform.GetChild(2).GetComponent <Image> (); switch (sesion.getLlave()) { case 0: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_1"); break; case 1: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_2"); break; case 2: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_3"); break; case 3: victoria.transform.GetChild(2).gameObject.SetActive(false); break; default: victoria.transform.GetChild(2).gameObject.SetActive(false); break; } AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; } sonido.Play(); GameObject.Find("Volver_button").gameObject.GetComponent <Animator> ().enabled = true; victoria.SetActive(true); sesion.setLlave(); sesion.setCompleto(true); sesion.setElemento("-"); sesion.enviarData(); }
public void finalizar() { cantidadCorrectos = 0; for (int i = 0; i < cantidadElementos; i++) { slot = hacia.transform.GetChild(i).gameObject; if (slot.transform.childCount == 1) { if (slot.tag.Equals(slot.transform.GetChild(0).gameObject.tag)) { cantidadCorrectos++; } } } if (cantidadCorrectos == 10) { //ENTREGAR LLAVE, HACER METODO APARTE Image img = victoria.transform.GetChild(1).GetComponent <Image> (); img.sprite = sesion.getAyudante(); Image img_ll = victoria.transform.GetChild(2).GetComponent <Image> (); switch (sesion.getLlave()) { case 0: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_1"); break; case 1: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_2"); break; case 2: img_ll.sprite = Resources.Load <Sprite>("Llaves/key_3"); break; case 3: victoria.transform.GetChild(2).gameObject.SetActive(false); break; default: victoria.transform.GetChild(2).gameObject.SetActive(false); break; } AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Feliz") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Feliz") as AudioClip; break; } sonido.Play(); continuar.SetActive(false); GameObject.Find("Volver_button").gameObject.GetComponent <Animator> ().enabled = true; victoria.SetActive(true); fin = true; sesion.setLlave(); sesion.setCompleto(true); sesion.setElemento("-"); sesion.enviarData(); } else { Image img = derrota.transform.GetChild(0).GetComponent <Image> (); img.sprite = sesion.getAyudante(); derrota.SetActive(true); AudioSource sonido = GameObject.Find("Sonido").GetComponent <AudioSource> (); switch (sesion.getAyudante().name) { case "biologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac2error") as AudioClip; break; case "deportista_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac2error") as AudioClip; break; case "medico_avatar": sonido.clip = Resources.Load("Musica/Audios/Mujer/Ac2error") as AudioClip; break; case "meteorologo_avatar": sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac2error") as AudioClip; break; default: sonido.clip = Resources.Load("Musica/Audios/Hombre/Ac2error") as AudioClip; break; } sonido.Play(); } }