public void LoadGameData(Model_SaveData data) { game.LoadRun(data.gameData.runIdx, data.gameData.cycleCount); game.level = data.gameData.level; game.totalPlayTime = data.gameData.totalPlayTime; game.ActiveEnding = data.gameData.activeEnding; game.faceOffCounter = data.gameData.faceOffCounter; Debug.Log($"---- LOADED {data.gameData} ----"); Debug.Log($"runIdx: {data.gameData.runIdx}"); Debug.Log($"level: {data.gameData.level}"); Debug.Log($"totalPlayTime: {data.gameData.totalPlayTime}"); Debug.Log($"activeEnding: {data.gameData.activeEnding}"); }