private void SetInitialSwitchesState(bool[] switchesStates) { for (int i = 0; i < switchesStates.Length; i++) { switchesStates[i] = game.GetSwitch(i).isOn; } }
private void SetInitialSwitchesState(bool[] switchesStates) { for (int i = 0; i < switchesStates.Length; i++) { switchesStates[i] = game.GetSwitch(i).isOn; } }