예제 #1
0
 void SaveDialogue()
 {
     if (!game.GetPlayerIsTalking())
     {
         dm.StartDialogueNode(dialogueNode, SFXOn: true, null, this);
     }
     else
     {
         if (dm.IsDialogueSkippable())
         {
             dm.SkipTypingSentence();
         }
         else
         {
             dm.ContinueDialogue();
         }
     }
 }