void OnTriggerEnter(Collider other) { if (other.tag == "Player") { callScoreTracker.NormalLeaf(); //delete om vi ska ha normal/super leafs callCollectSound.PlayJingle(); //gameObject.SetActive(false); //if(normalLeaf) //{ //callScoreTracker.NormalLeaf(); //} //if(superLeaf //{ //callScoreTracker.SuperLeaf(); //} Destroy(gameObject); } }