예제 #1
0
파일: Ball.cs 프로젝트: Raymoclaus/Pong
    private void OnTriggerEnter2D(Collider2D otherCollider)
    {
        GameObject otherObj = otherCollider.gameObject;
        int        layer    = 1 << otherObj.layer;

        if ((layer & paddle) != 0)
        {
            currentSpeed += speedIncreasePerHit;

            Vector2 directionToPaddleCenter = otherObj.transform.position - transform.position;
            float   signedAngle             = Vector2.SignedAngle(Vector2.up, -directionToPaddleCenter);
            float   sign         = Mathf.Sign(signedAngle);
            float   angle        = Vector2.Angle(Vector2.up, -directionToPaddleCenter);
            float   clampedAngle = Mathf.Clamp(angle, 90f - paddleReboundAngleLimit, 90f + paddleReboundAngleLimit);
            float   finalAngle   = clampedAngle * -sign * Mathf.Deg2Rad;
            Vector2 newDirection = new Vector2(Mathf.Sin(finalAngle), Mathf.Cos(finalAngle));
            newDirection = ScaleToXSpeed(newDirection, currentSpeed);

            rb.velocity = newDirection;
        }

        if ((layer & playerSideGoal) != 0)
        {
            enemyScore.IncrementScore();
            audio.PlayOneShot(hitPlayerSideGoal);
            Reset();
        }

        if ((layer & enemySideGoal) != 0)
        {
            playerScore.IncrementScore();
            audio.PlayOneShot(hitEnemySideGoal);
            Reset();
        }
    }
예제 #2
0
    public virtual void NotifyPlayerDeath(GameEventPlayerDeath _e)
    {
        int eliminatorId = killTracker.ProcessPlayerDeath(_e);

        if (eliminatorId != -1)
        {
            scoreTracker.IncrementScore(eliminatorId, 1);
        }
        else
        {
            scoreTracker.IncrementScore(_e.receiverId, -1);
        }
        UpdateDisplay();

        GameManager.Instance.GetPlayer(_e.receiverId).Respawn();
    }
예제 #3
0
파일: GameManager.cs 프로젝트: Reviiix/kong
 public void IncrementScore()
 {
     ScoreTracker.IncrementScore(0);
 }