void Shoot(Vector3 Force) { Debug.Log("fire!"); if (isShoot) { transform.position = spawnPos; foreach (BlockBehavior block in blocks) { block.reBuild(); } isShoot = false; return; } else if (ScoreTracker.AmmoCheck()) { sC.changeTxt(); rb.AddForce(new Vector3(Force.x, Force.y, Force.z) * fm); isShoot = true; } }