private void CollisionBBevahiour() { audioSource.PlayOneShot(collectedSound); scoreDisplay.UpdateScore(scoreValue); if (isArtifact) { scoreDisplay.UpdateArtifactScore(1); scoreDisplay.artifactPoints += 1500; } else { scoreDisplay.UpdateCollectablesScore(1); } //scoreDisplay.UpdateCollectablesScore(1); destroyParticle.SetActive(false); collectedParticleEffect.Play(); }