public void Bowl(int pinFall) { try { m_rolls.Add(pinFall); BhanuAction.Action nextAction = BhanuAction.NextAction(m_rolls); m_pinSetter.PerformAction(nextAction); m_ball.Reset(); } catch { Debug.LogWarning("Sir Bhanu, Something seems to be out of order, in Bowl() Method"); } try { m_scoreDisplay.FillFrames(ScoreManager.ScoreCumulative(m_rolls)); m_scoreDisplay.FillRolls(m_rolls); } catch { Debug.LogWarning("Sir Bhanu, FillRollCard() Method failed for some reason"); m_scoreDisplay.FillRolls(m_rolls); } }
private void PlayerMoveTwoPlayers(int fallenPins, List <int> bowls, bool hasThisPlayerFinishedBowling, bool hasTheOtherPlayerFinishedBowling, ScoreDisplay playerScoreDisplay, ScoreDisplay otherPlayerScoreDisplay, int playerFinalScore) { bowls.Add(fallenPins); ActionMaster.Action nextAction = ActionMaster.NextAction(bowls); pinSetter.PinsHaveSetteled(nextAction); ball.Reset(); List <int> modBowls = ScoreMaster.ScoreFramesHelper(bowls); playerScoreDisplay.FillRolls(modBowls); playerScoreDisplay.FillFrames(modBowls); if (nextAction == ActionMaster.Action.EndTurn) { thisPlayerTurn = !thisPlayerTurn; SwitchBallSkin(); playerScoreDisplay.gameObject.GetComponent <Image> ().color = originalBoardColor; otherPlayerScoreDisplay.gameObject.GetComponent <Image> ().color = yellowBoardColor; } if (nextAction == ActionMaster.Action.EndGame) { hasThisPlayerFinishedBowling = true; if (hasTheOtherPlayerFinishedBowling) { playerFinalScore = playerScoreDisplay.finalScore; SetHighestScoringPlayerInGameMode(); Invoke("LoadNextLevel", 5f); // loads leaderboard scene } } }
public void Bowl(int pinFall) { ball.Reset(); // Prevent pins fall adding to List rolls if Endgame. if (ActionMaster.NextAction(rolls) == ActionMaster.Action.EndGame) { Debug.LogWarning("Game ends, please reset."); return; } try{ rolls.Add(pinFall); // Will run through all the list,but will only return the last action. pinSetter.SwiperAction(ActionMaster.NextAction(rolls)); }catch { Debug.LogWarning("Error occurs at Bowl()"); } if (ActionMaster.NextAction(rolls) == ActionMaster.Action.EndGame) { cheatButton.SetActive(true); gameOver.SetActive(true); Debug.LogWarning("Game ends, please reset."); } //print ("pinFall is " + pinFall + ", lastSettleCount is " + pinCounter.CountStanding () + ", " + ActionMaster.NextAction (bowls)); // try{ scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); //scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); // }catch{ // Debug.LogWarning ("Error occurs at FillRollCard()"); // } }
public void Bowl(int pinFall) { try { bowls.Add(pinFall); ActionMasterOld.myAction nextAction = ActionMasterOld.NextAction(bowls); pinSetter.PerformAction(nextAction); ball.ballReset(); } catch (System.Exception) { Debug.LogWarning("something wrong with Bowl()"); throw; } try { scoreBoard.FillRolls(bowls); scoreBoard.FillFrames(ScoreMaster.ScoreCumulative(bowls)); } catch (System.Exception) { Debug.LogWarning("FillRollCard failed"); throw; } }
public void Bowl(int pinFall) { Debug.Log("Pinfall: " + pinFall); try { allBowls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster_OLD.NextAction(allBowls)); } catch { Debug.LogWarning("Something went wrong in Bowl() performing action"); } try { print("Null score display: " + (scoreDisplay == null)); print("Null all bowls: " + (allBowls == null)); scoreDisplay.FillRolls(allBowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(allBowls)); } catch { Debug.LogWarning("Something went wrong in Bowl() filling score card"); } }
public void Bowl(int pinFall) { rolls.Add(pinFall); boxes.Add(pinFall); ball.Reset(); ActionMaster.Action nextAction = ActionMaster.NextAction(boxes); if (nextAction == ActionMaster.Action.EndGame) { finalScore = ScoreMaster.ScoreCumulative(rolls)[9]; new WaitForSeconds(3); sceneLoader.LoadNextScreen(); } pinSetter.TriggerAnimator(nextAction); try{ scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("Something went wrong in Fill Rolls method"); } }
public void Bowl(int pinFall) { try { rolls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(rolls)); } catch { Debug.LogWarning("Something wrong in Bowl()"); } try { //update the score board scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("FillRollCard() failed."); } }
public void Bowl(int pinFall) { bowls.Add(pinFall); ball.Reset(); pinSetter.PreformAction(ActionMaster.NextAction(bowls)); scoreDisplay.FillRolls(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); }
public void Bowl(int pinfall) { pinFalls.Add(pinfall); ball.Reset(); pinSetter.AnimationCall(ActionMaster.NextAction(pinFalls)); scoreDisplay.FillRolls(pinFalls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(pinFalls)); }
public void Bowl(int pinfall) { bowls.Add(pinfall); ActionMaster.Action nextAction = ActionMaster.NextAction(bowls); ps.PerformAction(nextAction); sd.FillRolls(bowls); sd.FillFrames(ScoreMaster.ScoreCumulative(bowls)); bm.reset(); }
public void Bowl(int pinFall) { _rolls.Add(pinFall); var actionToPerform = ActionMaster.NextAction(_rolls); _pinSetter.PerformAction(actionToPerform); _scoreDisplay.FillRolls(_rolls); _scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(_rolls)); _ball.Reset(); }
public void Bowl(int pinFall) { Debug.Log(pinFall); rolls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(rolls)); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); }
public void Bowl(int pinFall) { ballsound.ResetSound(); ball.Reset(); cam.ResetCamera(); rolls.Add(pinFall); NextAction(rolls); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); }
public void Bowl(int pinFall) { pinFalls.Add(pinFall); ps.ActionExcecutor(ActionMaster.NextAction(pinFalls)); try { sD.FillRolls(pinFalls); sD.FillFrames(ScoreMaster.ScoreCumulative(pinFalls)); } catch { Debug.LogWarning("FillRollCard failed"); } b.reset(); }
public void Bowl(int pinFall) { rolls.Add(pinFall); List <int> rollHolder = new List <int> (rolls); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(rollHolder)); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); }
public void Bowl(int pinFall) { bowls.Add(pinFall); pinSetter.PerformAction(ActionMaster.NextAction(bowls)); ball.Reset(); try { scoreDisplay.FillRolls(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); } catch { Debug.LogWarning("Error in scoring"); } }
public void Bowl(int pinFall) { bowls.Add(pinFall); //Adiciona a jogada à lista "pins" ActionMaster.Action action = ActionMaster.NextAction(bowls); pinSetter.triggerAnimation(action); List <int> frameScores = ScoreMaster.ScoreCumulative(bowls); scoreDisplay.FillFrames(frameScores); scoreDisplay.FillRolls(bowls); ball.Reset(); }
public void Bowl(int pinFall) { rolls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMasterOld.NextAction(rolls)); try { scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("something went wrong"); } }
// Processes scoring public void Bowl(int pinFall) { // Process bowl rolls.Add(pinFall); boxes.Add(pinFall); ball.Reset(); // Pass animation trigger pinSetter.ProcessAction(ActionMaster.NextAction(boxes)); // Fill scorecard totalScore = ScoreMaster.ScoreCumulative(rolls); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(totalScore); TotalScore(); }
public void Bowl(int pinFall) { _rolls.Add(pinFall); _ball.Reset(); _pinSetter.PerformAction(ActionMaster.NextAction(_rolls)); try { _scoreDisplay.FillRolls(new List <int>()); _scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(_rolls)); } catch (System.Exception ex) { Debug.LogWarning(ex); } }
public void Bowl(int pinFall) { try{ rolls.Add(pinFall); ball.Reset(); ActionMaster.Action nextAction = ActionMaster.NextAction(rolls); pinSetter.PerformAction(nextAction); }catch { Debug.LogWarning("Error"); } try{ scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); }catch { Debug.LogWarning("fillrollcards failed"); } }
public void Bowl(int pinFall) { try{ rolls.Add(pinFall); boxes.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(boxes)); } catch { Debug.LogWarning("Something went wrong in Bowl()"); } try{ scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("FillRollCard not working"); } }
public void Bowl(int pinfall) { try{ rolls.Add(pinfall); ball.Reset(); pinSetter.PerformAction(ActionMasterOld.NextAction(rolls)); } catch { Debug.LogWarning("Gamemanager is bad!"); } try{ scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("ScoreDisplay sucks hard!"); } }
public void Bowl(int pinFall) { try { rolls.Add(pinFall); ball.Reset(); pinsetter.PinSetterAction(ActionManager.NextAction(rolls[rolls.Count - 1])); } catch { Debug.LogWarning("Something went wrong with Bowl()"); } try { scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreManager.ScoreCumulative(rolls)); } catch { Debug.LogWarning("Something went wrong with FillRollCard()"); } }
public void Bowl(int fallenPins) { bowlsList.Add(fallenPins); ball.Reset(); List <int> modListPlayerOne = ScoreMaster.ScoreFramesHelper(bowlsList); scoreDisplay.FillRolls(modListPlayerOne); scoreDisplay.FillFrames(modListPlayerOne); ActionMaster.Action nextAction = ActionMaster.NextAction(this.bowlsList); pinSetter.PinsHaveSetteled(nextAction); if (nextAction == ActionMaster.Action.EndGame) { playerFinalScore = scoreDisplay.finalScore; SetHighestScoringPlayerInGameMode(); Invoke("LoadNextLevel", 5f); // loads leaderboard scene } }
public void Bowl(int pinFall) { pinFalls.Add(pinFall); ActionMaster2.Action nextAction = ActionMaster2.NextAction(pinFalls); pinSetter.PerformAction(nextAction); try { scoreDisplay.FillRolls(pinFalls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(pinFalls)); } catch { Debug.LogWarning("Something went wrong in Bowl()"); } ball.Reset(); dragLaunch.Reset(); }
public void Bowl(int pinFall) { try{ bowls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(bowls)); }catch { Debug.Log("Error occurred in this function(Bowl)."); } try{ scoreDisplay.FillRolls(bowls); }catch { Debug.Log("The Score Display has a error."); } }
public void Bowl(int pinFall) { rolls.Add(pinFall); ball.Reset(); ActionMaster.Action nextAction = ActionMaster.NextAction(rolls); pinSetter.TakeAction(nextAction); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); if (ScoreMaster.ScoreCumulative(rolls).Count >= 10) { gameOver = true; touchPanel.SetActive(false); resetPanel.gameObject.SetActive(true); resetPanel.SetFinalScore(ScoreMaster.ScoreCumulative(rolls)[9]); } }
public void Bowl(int pinFall) { try { rolls.Add(pinFall); //OLD //ActionMaster.Action nextAction = ActionMaster.NextAction(bowls); //pinSetter.performAction(nextAction); //NEW pinSetter.performAction(ActionMaster.NextAction(rolls)); scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("Something went wrong in Bowl()"); } ball.Restart(); print("Poszedl bowl z upadnietymi: " + pinFall); }
public void Bowl(int pinFall) { try { rolls.Add(pinFall); ball.Reset(); ActionMaster.Action nextAction = ActionMaster.NextAction(rolls); pinSetter.PerformAction(nextAction); } catch { Debug.LogWarning("Something went awry in GameManager.Bowl()"); } try { scoreDisplay.FillRolls(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("Something went awry in GameManger.Bowl() line 32 [scoreDisplay.FillRollCard (bowls);]"); } }