// Start is called before the first frame update void Start() { inventarioStart = false; intro = true; finale = false; player = GameObject.Find("Player"); sonda = GameObject.Find("Sonda_aperta"); /*inventario = GameObject.Find("Strumenti").GetComponent<InventoryUI>().GetInventory(); * inventario.Add(GameObject.Find("ARTVA").GetComponent<InteractableClue>().GetItem()); * inventario.Add(GameObject.Find("Sonda_aperta").GetComponent<InteractableClue>().GetItem()); * inventario.Add(GameObject.Find("Pala").GetComponent<InteractableClue>().GetItem());*/ //Timeline = GameObject.Find("Timeline"); Disperso = GameObject.Find("Disperso_gameplay"); Soccorritore1 = GameObject.Find("SoccorritoreNeve1"); Soccorritore2_CS = GameObject.Find("SoccorritoreNeve2_cutscene"); Soccorritore2_GP = GameObject.Find("SoccorritoreNeve2_gameplay"); Buca1 = GameObject.Find("Scavo"); Buca2 = GameObject.Find("Scavo2"); Buca3 = GameObject.Find("Scavo3"); Buca4 = GameObject.Find("Scavo4"); Buca5 = GameObject.Find("Scavo5"); audio = Soccorritore2_GP.GetComponent <AudioSource>(); info = GameObject.Find("SceneInfo").GetComponent <SceneInfo>(); punti = info.GetPunti(); foreach (Renderer daDisattivare in Soccorritore2_GP.GetComponentsInChildren <Renderer>()) { daDisattivare.enabled = false; } foreach (Renderer daDisattivare in Soccorritore2_CS.GetComponentsInChildren <Renderer>()) { daDisattivare.enabled = true; } //director = Timeline.GetComponent<PlayableDirector>(); foreach (Renderer daAttivare in Soccorritore1.GetComponentsInChildren <Renderer>()) { daAttivare.enabled = true; } }