void Update() { if (counting) { counter += (Time.deltaTime / 60); sceneCount = sceneInfo.GetSceneCount(); if (counter > sceneInfo.time / (float)(sceneCount))// || Input.GetButtonDown("Fire1")) { int s = sceneInfo.GetNextScene(); SwitchScene(s); } } //if (indicators.Length == 0) //{ // indicators = Resources.FindObjectsOfTypeAll(typeof(ButtonIndicator)) as ButtonIndicator[]; // //for (int i = 0; i < indicators.Length; i++) // //{ // // //print("indicators: " + indicators[i].gameObject.name); // // if (indicators[i].gameObject.name == WithWithoutVO) // // VOIntroIndicators.Add(indicators[i].GetComponent<ButtonIndicator>()); // //} //} //volume = new Vector2( // Mathf.Lerp(volume.x, sceneInfo.mainVolume, Time.deltaTime), // Mathf.Lerp(volume.y, sceneInfo.ambientVolume, Time.deltaTime) // ); //if (sceneInfo.useVO && sceneInfo.sceneNames[sceneInfo.whichScene] != "MenuWithUI" && // sceneInfo.useVO && sceneInfo.sceneNames[sceneInfo.whichScene] != "MenuMaster" && // sceneInfo.sceneNames[sceneInfo.whichScene] != "Loading" && // !fading) //{ // SetMixerVolume(volume.x, volume.y); //} }