// ------------------------------------------------------------------------ public IEnumerator levelCompleted() { gui.notify("Level completed!", 3); yield return(new WaitForSeconds(4)); sceneFader.endScene(); while (sceneFader.Blending) { yield return(null); } GameObject.Find("Level").GetComponent <LevelLoader>().next(); sceneFader.startScene(); }
// ------------------------------------------------------------------------ void Awake() { gameCamera = GameObject.Find("GameCam"); cameraController = GameObject.Find("Controller").GetComponent <CameraController>(); gui = GameObject.Find("Controller").GetComponent <GUINotification>(); sceneFader = SceneFader.create(); sceneFader.startScene(); }
// ------------------------------------------------------------------------ void Start() { sceneFader = SceneFader.create(); sceneFader.startScene(); ar = new AspectRatio(); }