// Use this for initialization public SceneInfo LoadScene(string scene) { if (SceneContainer.LoadDataFromXML() != null) { sceneContainer = SceneContainer.LoadDataFromXML(); foreach (var sceneInfo in sceneContainer.SceneInfos) { if (sceneInfo.name == scene) { return(sceneInfo); } } } sceneContainer = new SceneContainer(); sceneContainer.Add(new SceneInfo(scene, GameObject.FindGameObjectWithTag("Player").transform.position)); return(sceneContainer.SceneInfos[0]); }