private void Awake() { sceneContainer.SetBalls(new List <GameObject>()); sceneContainer.SetShadows(new List <GameObject>()); sceneContainer.SetRigidbodyContainers(new List <RigidbodyContainer>()); sceneContainer.SetBallPositions(new List <Vector3>()); sceneContainer.SetShadowPositions(new List <Vector3>()); AddBall(); }