private void OnLoaded(SceneAsset asset, Object obj) { //Debug.Log(string.Format("OnLoaded {0} \n", asset.ResName)); //if (asset.Type != ResourceCenter.AssetType.scene) { ++mLoadedCount; if (asset.Handle != null) asset.Handle(obj); CheckDone(); } // else // { // mAsyncOpt = Application.LoadLevelAsync(asset.ResName); // } }