static void Update() { time += Time.deltaTime; if (time > 1) { time = 0; var objs = SceneAsset.FindObjectsOfType(typeof(UICompositeHelp)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as UICompositeHelp; if (obj != null) { obj.Refresh(); } } } objs = SceneAsset.FindObjectsOfType(typeof(HCanvas)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as HCanvas; if (obj != null) { obj.Refresh(); } } } } }
//TabManager[] allController; public override void OnInspectorGUI() { TabManager[] allControllers; allControllers = SceneAsset.FindObjectsOfType <TabManager>(); foreach (TabManager tm in allControllers) { //if more than one tab is active, or the number of children doesn't match up, fix it. if (tm.CountActivePanels() != 1 || Helper.GetChildren(tm.TabPanels).Count != tm.panels.Count) { tm.ReNumberTabs(); tm.SwitchToTab(tm.currentTab, false); } //catches undo Move if (tm.TabPanelIndexesMatch() == false) { tm.SetTabsIndexViaPanels(); tm.ReNumberTabs(); tm.SwitchToTab(tm.currentTab, false); } } base.OnInspectorGUI(); TabUtilMenu tabum = (TabUtilMenu)target; //buttons for adding a tab at the beginning or end of the tabs GUILayout.BeginHorizontal(); if (GUILayout.Button("Add Beginning Tab", GUILayout.Width(Screen.width / 2 - 11))) { tabum.TabManager.AddTabBegin(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Tab at End", GUILayout.Width(Screen.width / 2 - 11))) { tabum.TabManager.AddTabEnd(); } GUILayout.EndHorizontal(); //buttons for removing a tab at the beginning or end of the tabs GUILayout.BeginHorizontal(); if (GUILayout.Button("Remove First Tab", GUILayout.Width(Screen.width / 2 - 11))) { tabum.TabManager.RemoveTabBegin(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Remove Last Tab", GUILayout.Width(Screen.width / 2 - 11))) { tabum.TabManager.RemoveTabEnd(); } GUILayout.EndHorizontal(); GUILayout.Label("Use these buttons to add and remove tabs.\nDo NOT do it manually!\nClick on an individual tab for more options."); //give the user the option to renumber the tabs if (GUILayout.Button("Force Renumber and Switch")) { tabum.TabManager.ReNumberTabs(); tabum.TabManager.SwitchToTab(tabum.TabManager.currentTab, false); } GUILayout.Label("Use Force Renumber if something \ngoes wonky, like an object's name not \nmatching it's tab number."); }
static void Update() { if (Application.isPlaying) { return; } if (EditorApplication.isCompiling) { UIElement.DisposeAll(); } time += Time.deltaTime; if (time > 1) { time = 0; var sys = SceneAsset.FindObjectsOfType(typeof(UISystem)); if (sys != null) { if (sys.Length > 0) { (sys[0] as UISystem).OverCamera(); } } var objs = SceneAsset.FindObjectsOfType(typeof(UIHelper)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as UIHelper; if (obj != null) { obj.Refresh(); } } } objs = SceneAsset.FindObjectsOfType(typeof(HGUIRender)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as HGUIRender; if (obj != null) { if (obj.OldUI != null) { obj.OldUI.MakeContext(); obj.canvas = obj.OldUI.Content; UIElement.ResizeChild(obj.canvas); MakeContext(obj.canvas); } obj.Refresh(); } } } } }
static public void AddUISystem(MenuCommand menuCommand) { var ui = SceneAsset.FindObjectsOfType(typeof(huqiang.Core.HGUI.UISystem)); if (ui != null) { if (ui.Length > 0) { Debug.Log("场景中已存在"); return; } } new GameObject("UISystem", typeof(huqiang.Core.HGUI.UISystem)); }
public static void ReloadScripts() { var objs = SceneAsset.FindObjectsOfType(typeof(huqiang.Helper.HGUI.HCanvas)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as huqiang.Helper.HGUI.HCanvas; //if (obj != null) // obj.Refresh(); } } }
public static void ReloadScripts() { var objs = SceneAsset.FindObjectsOfType(typeof(HCanvas)); if (objs != null) { for (int i = 0; i < objs.Length; i++) { var obj = objs[i] as HCanvas; if (obj != null) { obj.Refresh(); } } } }
static public void AddCanvas(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; var go = new GameObject("Canvas", typeof(HCanvas)); var trans = go.transform; trans.localPosition = Vector3.zero; trans.localScale = Vector3.one; trans.localRotation = Quaternion.identity; var ui = SceneAsset.FindObjectsOfType(typeof(huqiang.Core.HGUI.UISystem));//GameObject.FindObjectOfType<huqiang.Core.HGUI.UISystem>(); if (ui == null) { new GameObject("UISystem", typeof(huqiang.Core.HGUI.UISystem)); } }
void OnGUI() { GUILayout.Label("Fix all font and text in current scene"); GUILayout.Toggle(true, "Don't change size"); font = (TMP_FontAsset)EditorGUILayout.ObjectField(font, typeof(TMP_FontAsset), true); if (GUILayout.Button("Fix now")) { if (font != null) { int counter = 0; foreach (TextMeshProUGUI obj in SceneAsset.FindObjectsOfType <TextMeshProUGUI>()) { if (obj.font != font) { counter++; obj.font = font; } } //foreach (Text obj in SceneAsset.FindObjectsOfType<Text>()) //{ // try // { // GameObject att = obj.gameObject; // RectTransform oldrt = att.GetComponent<RectTransform>(); // RectTransform rt = oldrt.GetCopyOf(new RectTransform()); // DestroyImmediate(obj); // DestroyImmediate(att.GetComponent<CanvasRenderer>()); // att.AddComponent<TextMeshProUGUI>(); // att.GetComponent<TextMeshProUGUI>().font = font; // oldrt = rt.GetCopyOf(new RectTransform()); // } // catch { } // counter++; //} Debug.Log(counter + " item(s) had been fixed!"); } } }
public override void OnInspectorGUI() { Tab tab = (Tab)target; TabManager[] allControllers; allControllers = SceneAsset.FindObjectsOfType <TabManager>(); foreach (TabManager tm in allControllers) { //if more than one tab is active, or the number of children doesn't match up, fix it. if (tm.CountActivePanels() != 1 || Helper.GetChildren(tm.TabPanels).Count != tm.panels.Count) { tm.ReNumberTabs(); tm.SwitchToTab(tm.currentTab, false); } //catches undo Move if (tm.TabPanelIndexesMatch() == false) { tm.SetTabsIndexViaPanels(); tm.ReNumberTabs(); tm.SwitchToTab(tm.currentTab, false); } } base.OnInspectorGUI(); //button for selecting the current tab if (GUILayout.Button("Select Tab")) { tab.TabManager().SwitchToTab(tab.GetComponent <Tab>().GetTab()); } //button for removing the current tab if (GUILayout.Button("Remove Tab")) { tab.TabManager().RemoveTab(tab.GetComponent <Tab>().GetTab()); } //buttons for adding a tab before or after the current one GUILayout.BeginHorizontal(); if (GUILayout.Button("Insert Tab Before", GUILayout.Width(Screen.width / 2 - 11))) { tab.TabManager().InsertTab(tab.GetTab()); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Insert Tab After", GUILayout.Width(Screen.width / 2 - 11))) { tab.TabManager().InsertTab(tab.GetTab() + 1); } GUILayout.EndHorizontal(); //buttons for moving a tab up or down in the list GUILayout.BeginHorizontal(); if (GUILayout.Button("Move Tab Up", GUILayout.Width(Screen.width / 2 - 11))) { tab.TabManager().MoveTabUp(tab.GetTab()); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Move Tab Down", GUILayout.Width(Screen.width / 2 - 11))) { tab.TabManager().MoveTabDown(tab.GetTab()); } GUILayout.EndHorizontal(); GUILayout.Label("Use these buttons to add, remove, and move tabs.\nDo NOT do it manually"); }
private void FindAllTexts() { allTexts = SceneAsset.FindObjectsOfType <Text> (); }