Ejemplo n.º 1
0
    private void OnLoaded(SceneAsset asset, Object obj)
    {
        //Debug.Log(string.Format("OnLoaded {0} \n", asset.ResName));
        //if (asset.Type != ResourceCenter.AssetType.scene)
        {
            ++mLoadedCount;
            if (asset.Handle != null)
                asset.Handle(obj);

            CheckDone();
        }
        //             else
        //             {
        //                 mAsyncOpt = Application.LoadLevelAsync(asset.ResName);
        //             }
    }