// the first scripts void Awake() { left_devil_count = 0; left_priest_count = 0; right_priest_count = 3; right_devil_count = 3; game_over = false; int i; for (i = 0; i < 6; i++) { right_position_empty.Add(false); left_position_empty.Add(true); //right_position_empty[i] = false; //left_position_empty[i] = true; } SSDirector director = SSDirector.getInstance(); director.setFPS(60); director.currentSceneController = this; director.currentSceneController.LoadResources(); boat_move_to_right = false; boat_move_to_left = false; win = false; Debug.Log("left_priest:" + left_priest_count.ToString()); Debug.Log("left_devil:" + left_devil_count.ToString()); Debug.Log("right_priest:" + right_priest_count.ToString()); Debug.Log("right_devil:" + right_devil_count.ToString()); Devilaction = SSDirector.getInstance().currentSceneController as devilAction; Priestaction = SSDirector.getInstance().currentSceneController as priestAction; Boataction = SSDirector.getInstance().currentSceneController as boatAction; landing = false; }
// Use this for initialization void Start() { action = SSDirector.getInstance().currentSceneController as devilAction; }