public void returnToHub() { Player.collection.AddRange(cardsToSell); // Recover any cards that weren't sold Savegame.save(); SceneManager.LoadScene("Hub"); }
public void returnToHub() { FortuneManager.markAllFortunesAsSeen(); Savegame.save(); SceneManager.LoadScene("Hub"); }
public void returnToHub() { battleEnded = false; Savegame.save(); SceneManager.LoadScene("Hub"); }
public void returnToHub() { Savegame.save(); SceneManager.LoadScene("Hub"); }